Thesis:
As was noted earlier, the majority of computer games
produced today have violence as their
principal theme. Despite the growing concerns of parents and
teachers in the past decade, it
would appear from my research that violence in computer
games is becoming increasingly
realistic and explicit. We are thus faced with the familiar
question: Does playing violent
computer games lead to aggressive behavior in young people?
This is clearly a highly complex
issue. Research conducted in the past decade has revealed
that young people who regularly play
violent computer games have a tendency to be more aggressive
than those who do not. Perhaps
not surprisingly, my findings tend to support this position.
(extracted from p. 116)
Walker, A. (2001). Computer games and adolescent aggression.
In N. Peters (Ed.), Research into
the effects of computer games (pp. 108-124). London: St
Martin’s Press.
Antithesis:
On the issue of violence, the modern media surrounds us with
violence. Movies such as 'The
Matrix', television programs such as the news, newspaper
reports of sports such as boxing, and
radio dramas often involve violence. It is difficult to
watch TV for one evening without seeing an
explosion, car chase, death or violence. Children's programs
are especially violent, as is shown
by Tom and Jerry. If young children are expected to realize
that it is only a cartoon, teenagers
playing computer games can also recognize that it's only a
game.
In addition, many computer games are non-violent, for
example, 'The Sims' is a very popular
game of social interaction, and football playing and
management games involve almost no
violence.
Smith, A. J. (2003). Synthesis. Retrieved October 20, 2008
from The Hong Kong Polytechnic
University, The English Language Centre Web site:
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